Tuesday 24 January 2012

Press Me Button Game

You have to change the directory where your TC folder exist....
Change the directory from the red line which is shown below..

#include<stdio.h>
#include<conio.h>
#include<dos.h>
#include<graphics.h>
#include<stdlib.h>

union REGS i, o;
int left = 265, top = 250;

void initialize_graphics_mode()
{
    int gd = DETECT, gm, error;
    initgraph(&gd,&gm,"D:\\TC\\BGI");
    error = graphresult();
    if( error != grOk )
    {
        perror("Error ");
        printf("Press any key to exit...\n");
        getch();
        exit(EXIT_FAILURE);
    }
}

void showmouseptr()
{
    i.x.ax = 1;
    int86(0x33,&i,&o);
}

void hidemouseptr()
{
    i.x.ax = 2;
    int86(0x33,&i,&o);
}

void getmousepos(int *x,int *y)
{
    i.x.ax = 3;
    int86(0x33,&i,&o);
    *x = o.x.cx;
    *y = o.x.dx;
}

void draw_bar()
{
    hidemouseptr();
    setfillstyle(SOLID_FILL,CYAN);
    bar(190,180,450,350);
    showmouseptr();
}

void draw_button(int x, int y)
{
    hidemouseptr();
    setfillstyle(SOLID_FILL,MAGENTA);
    bar(x,y,x+100,y+30);
    moveto(x+5,y);
    setcolor(YELLOW);
    outtext("Press me");
    showmouseptr();
}

void draw()
{
    settextstyle(SANS_SERIF_FONT,HORIZ_DIR,2);
    outtextxy(155,451,"dipanjan1990.blogspot.com");
    setcolor(BLUE);
    rectangle(0,0,639,450);
    setcolor(RED);
    outtextxy(160,25,"Try to press the \"Press me\" button");
    outtextxy(210,50,"Press escape key to exit");
    setfillstyle(XHATCH_FILL,GREEN);
    setcolor(BLUE);
    bar(1,1,75,449);
    bar(565,1,638,449);
    showmouseptr();
    draw_bar();
    draw_button(left,top);
}

void initialize()
{
    initialize_graphics_mode();
    if( !initmouse() )
    {
        closegraph();
        printf("Unable to initialize the mouse");
        printf("Press any key to exit...\n");
        getch();
        exit(EXIT_SUCCESS);
    }
    draw();
}

int initmouse()
{
    i.x.ax = 0;
    int86(0x33,&i,&o);
    return ( o.x.ax );
}

void get_input()
{
    int x, y;
    while(1)
    {
        getmousepos(&x,&y);
        /* mouse pointer in left of button */
        if( x >= (left-3) && y >= (top-3) && y <= (top+30+3) && x < left )
        {
            draw_bar();
            left = left + 4;
            if( left > 350 )
            left = 190;
            draw_button(left,top);
        }
        /* mouse pointer in right of button */
        else if( x <= (left+100+3) && y >= (top-3) && y <= (top+30+3) && x>(left+100))
        {
            draw_bar();
            left = left - 4;
            if( left < 190 )
            left = 350;
            draw_button(left,top);
        }
        /* mouse pointer above button */
        else if( x >= (left-3) && y >= (top-3) && y < (top) && x<=(left+100+3))
        {
            draw_bar();
            top = top + 4;
            if( top > 320 )
            top = 180;
            draw_button(left,top);
        }
        /* mouse pointer below button */
        else if( x >= (left-3) && y > (top+30) && y <= (top+30+3) && x<=(left+100+3))
        {
            draw_bar();
            top = top - 4;
            if( top < 180 )
            top = 320;
            draw_button(left,top);
        }
        if(kbhit())
        {
            if( getkey() == 1 )
            exit(EXIT_SUCCESS);
        }
    }
}

int getkey()
{
    i.h.ah = 0;
    int86(22,&i,&o);
    return( o.h.ah );
}

main()
{
    initialize();
    get_input();
    return 0;
}

No comments:

Post a Comment